Interfacing the hardware with a user, I use Arduino software to record data from the user input and generate patterns and ambiences with Processing software. Through the phone keypad the users are asked to type in their personal data, which are then translated into ASCII values and parsed into different sets of rules to form characteristics of visual pattern (light projected on a wall) and sound ambience (amplified through a set of loudspeakers). Both pattern and ambience displays are then influenced by the changes in user’s pulse fed in through a pulse oximeter in the phone’s handset.
Both static and dynamic biometric identities of user are used as materials for data processing.
OUTPUT CONTENTS
The rule I set for generating displays is to eliminate my personal subjectivities as much as possible. Therefore, the style of patterns, are influenced by only two aspects; one is the Haemoglobin 8.26 diagram used as reference; another is a set of biometric identities input by the users. This also applies to creating the heart ambience in which I position myself not as a music composer but somebody who prepares a sequence of possibilities. As a result, the responses of the stetho-phone are numerous pieces of wallpaper and ambience designs. The phone as an everyday object interpreting the living organ of the user, becomes a more intimate device as its algorithm is bound with the nature of the heart expanding and contracting that in turn alters the wallpaper pattern and heart ambience seen from examples below.
INPUT/OUTPUT DATA
INPUT DATA
Interfacing the hardware with a user, I use Arduino software to record data from the user input and generate patterns and ambiences with Processing software. Through the phone keypad the users are asked to type in their personal data, which are then translated into ASCII values and parsed into different sets of rules to form characteristics of visual pattern (light projected on a wall) and sound ambience (amplified through a set of loudspeakers). Both pattern and ambience displays are then influenced by the changes in user’s pulse fed in through a pulse oximeter in the phone’s handset.
Both static and dynamic biometric identities of user are used as materials for data processing.
OUTPUT CONTENTS
The rule I set for generating displays is to eliminate my personal subjectivities as much as possible. Therefore, the style of patterns, are influenced by only two aspects; one is the Haemoglobin 8.26 diagram used as reference; another is a set of biometric identities input by the users. This also applies to creating the heart ambience in which I position myself not as a music composer but somebody who prepares a sequence of possibilities. As a result, the responses of the stetho-phone are numerous pieces of wallpaper and ambience designs. The phone as an everyday object interpreting the living organ of the user, becomes a more intimate device as its algorithm is bound with the nature of the heart expanding and contracting that in turn alters the wallpaper pattern and heart ambience seen from examples below.
Pattern example 1:
Pattern example 2:
Ambience example 1:
Ambience example 2: